Participation Grades-Yea or Nay?

 


I've been on both sides of this issue at various points in my teaching career. My final decision: heck, yes!

There are often times when we need students to complete a task or help a group out, but you do not want to give them a grade for whatever reason. But, as we all know, some students just WILL NOT participate if they are not going to get a grade for it.

I have found that giving participation grades helps keep (most-sigh!) students involved and motivated. It's pretty easy. Just say to the students: "This task can earn you a maximum of (x) participation points." 

You'll need to find somewhere to keep track of participation points. Maybe a certain spot in a teacher gradebook, on a clipboard, on your computer, etc.

I always graded pretty leniently on these. For example, I would have my students write diagnostic essays at the beginning of the year. This would allow me to evaluate where they were on their writing journey and where I needed to pick up or remediate. Now, this isn't something I wanted to give an actual grade for. I haven't taught them anything yet, right?  So instead, I would say, "This essay is worth 50 participation points maximum." For the most part, if students followed my directions and seemed to be putting forth the effort, they got the max points. 

At the end of the grading period, simply total up participation point maximum and divide by what the student got. 

Example:  420 points achieved out of 515 points = 420/515=.82. Then simply multiply that fraction by 100.        .82 x 100 =82.      So the student will get a total of 82 for their participation grade. This works with any total points possible. I like to give this as a major test grade so that students understand that there is real value here. 

Possible uses for participation grades: read-alouds, group work, helping other students, volunteering, helping in classroom, homework assignments, bell ringers, journal entries, etc. 

Hope you find this technique helpful.



Halloween Ideas

 


FUN AND EDUCATIONAL!

Looking for some activities that fit the Halloween theme, but still keep your students on task? Here are a few products from my TPT store you might find useful.


HOCUS POCUS MOVIE GUIDE


A SERIES OF UNFORTUNATE EVENTS 5 DAY MOVIE UNIT


BOARDED WINDOW SHORT STORY GUIDE


Favorite Books to Teach: Ender's Game by Orson Scott Card

 


BLURB: 

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.

This is an awesome book to teach. I used this as one of my summer reading books for my incoming ninth advanced students, and I had a lot of success with it because it was a book that they would actually read. The writing is awesome, and the characters are kids, really smart kids. 

Here are some of the reasons I enjoy teaching this book so much:

1. Hero's Journey: The story has a great hero's journey arc, which is an archetype we emphasized in our freshman classes. Students are able to see it pretty clearly and begin to recognize it in other texts as well. 

2. Character Development: Several characters in this novel have great development. Pay close attention to Ender, but also Peter, Valentine, Petra, and Bean.  

3. Themes: Alienation, Coming-of-Age, Leadership, Technology, Friendship, Morality, Survival, Manipulation--I could go on. 

4. Allusions: There are tons of historical and biblical allusions.

3. Science Fiction: This is also an opportunity to introduce students to the science fiction drama which, IMHO, is terribly neglected in the ELA classroom. Card has won numerous awards for his writing and this book is one of his best. Additionally, there is a series for students who want to continue in the Enderverse. Card also has a companion series. The novel Ender's Shadow is an interesting text which occurs during basically the same time frame as Ender's Game only from the point of view of one of the secondary characters, Bean.

WARNING: The author, Orson Scott Card, is a Mormon and has made some problematic statements about the LGBTQ community. However, that is not seen in the books.

You can find my Ender's Game unit here.


EASY MEALS: Crockpot Pork Roast

 



1 onion, sliced

Pork roast

1 cup water

¼ cup sugar

3 tablespoons red wine vinegar

2 tablespoons soy sauce

1 tablespoon ketchup

½ teaspoon salt

¼ teaspoon garlic powder

½ teaspoon pepper

1 small bag carrots

Put into freezer bag and freeze until needed.

 

DIRECTIONS FOR PREPARING: 

Thaw the night before.

Put everything into crockpot.

Cover and cook on low 6-8 hours.

Add some rice or mashed potatoes for a yummy, filling meal.